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catapults, trebuchets and a battering ram bring medieval warfare to. The Warfare tree is pretty great, and one of the reasons for. This stratagy has an infinite potential assuming you got the right build of gems/skills/items set up. Mar, midSepmidOct: 25pm SatSun AprmidSep: 11am6pm midOctearly Nov. The Warfare tree is pretty great, and one of the reasons for this is the Battering Ram skill. If there is an enemy near the target, this will jump to them and attack also. Jump to targets location and deal 70 damage. (regen is a pain on rams) basically what you do is dps it throughout the path then slap a recall on it to restart it, causing it to cycle on the damage repeatedly, as your 'instakill' traps via fall/spikes take care of the small fry. Battering Ram - Requires Warfare 1, melee weapon - Costs 1 Memory - 2 AP - 12m range - Scales with weapon stat, weapon strength, weapon elemental attribute - Resisted by relevant armor type. Upgrades: Tier 1: Sticky Slime: Increases slow amount to 40 Armor Degrading Slime Increases all damage by 10 Unholy Slime: Prevents all healing Tier 2: Lingering Slime: Slow Effect lasts for 2 seconds after leaving trap. Namely what is added is 'rune of recall' consumable trap and an entire path of 'slime traps' that negate healing. The movement speed of the units on this trap is slowed by 35. Third, and most tricky is a fusion of the two and more. 1 Warfare, 1 Aerotheurge, 1 Persuasion Battering Ram, Shocking Touch. Add slow/freezing into the mix and you could have potential to get them fairly well up to 100 depending on your gem count (got over 6k atm and usually average about 100 waves) Games Like Gauntlet Gauntlet vs Divinity: Original Sin 2 Dungeon Crawler Co-op. The standard Enchanter build can choose 3 out of any 8. AKA push traps, throw traps and harpoon traps. Select Battle Stomp, Battering Ram, and Crippling Blow as Skills. (adding frost trap can help as well with added cold enemy damage debuff with the perk but bolt trap can cause the cold as well) Tier 1: Slicer Blade: Increases damage by 100 Shocking Blade: Deals Lightning damage Battering Pillar: Knocks enemies back on activation Tier 2: Shredder Blade: Increases damage by 100 Unstoppable Force: Increases spin torque (speed) and knockback. This 4 trap combo is decent at 15 at all traps till about wave 30-40 with no runes on most cases. A pillar of blade rises and spins at deadly speed. I have found three 'semi' effective means to deal with rams.įirst is a combination of high dps and %dot like grinders+bolt trap+slime traps+soul harvesters.
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